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xDasher (Demo)

xDasher (Demo)

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Devlog

  • 4 things we did to add light and depth to our Pixel Art Game
    January 11, 2021 by yarenlen
    5
    #pixel art, #lighting, #2d, #normal maps, #rim light, #unity, #3d, #spotlight, #directional light
    In xDasher we strive for a modern pixel art style. It was originally inspired by Zelda - A Link to the Past. But right from the beginning we knew we'd like to achieve a more vibrant style as nowadays... Continue reading
  • Our custom tools for designing boss fights
    July 22, 2020 by svenunit
    2
    Hello everyone, we are currently hard at work on a very exciting feature: boss fights! So far, players had to defeat a lot of foes, and as the ultimate test of their abilities and teamwork, they are g... Continue reading
  • Highscores now available in WebGL
    December 04, 2019 by Pixelpete
    1
    #patch
    Fixed issues: - Highscores are now available in the WebGL version of the demo... Continue reading
  • Prepare to dash: Our first gameplay demo is out now!
    November 29, 2019 by Pixelpete
    1
    #release
    Dear future Dashers, we are proud to announce that our first public gameplay demo is now available for download and as a WebGL build to play in the browser. We worked really hard the past months to ge... Continue reading
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