We recommend the standalone version! (Download link below)
This is an early demo you can play in your browser or download as standalone version.
The game is in an early development stage and we'd like to know what you think about it. How did you feel while playing the game? Would you recommend it to your friends? Why or why not? Write a comment below or join our Discord and get in touch!
- 2-4 players (3+ recommended)
- full controller support (XBox One, Xbox 360, PS4)
- local coop with competitive elements; best played on your couch.
- simple controls (2-"Button"-Game)
- fast paced gameplay
- shared health
- easy to learn
- online leaderboards
- suitable for all ages
- 3 stages and 1 boss available in this demo
SOCIALIZE AND TRIUMPH
Sit back and grab your gamepads: xDasher is a fast paced couch coop game for 2-4 players, which leverages both competition and cooperation. Triumph over and with your friends, fight for high scores and feel victorious if you made it together!
Battle your way through increasingly challenging stages defeating waves of enemies and demanding bosses. The key to success is coordinating your team, precise dashing, good timing and a thorough understanding of both enemies and environment. Enemies can only be defeated if you work together!
This demo includes three stages and one boss; presented in a fixed sequence.
Each stage is hand crafted and in the final game each run will presumably consist of a number of randomly picked stages. This mechanism would allow for hundreds of non-repeating runs, while ensuring high quality stage designs. After clearing all stages within a run a unique boss battle puts your team to the ultimate test!
In the spirit of arcade competition your team will fight for the highest score on the online leaderboard. As a team you increase your score by killing enemies. As an individual player, you can earn bonuses, but also suffer penalties for your team's score. Everyones actions count!
We are three Game Dev/Game Studies students from Germany working on xDasher in our free time. The original concept was deveopled at the regional Franken Game Jam in June 2019.
Team xDasher: Website
We are currently reworking the score system and designing new enemies, bosses and a cleaner UI.
If you want to get in touch, send feedback or keep up to date about the progress follow us here or on Twitter and join our Discord.
|Updated||10 days ago|
|Authors||Pixel Beef, svenunit, PixelPete, yarenlen|
|Made with||Unity, Aseprite|
|Tags||2D, Boss battle, Colorful, Controller, dungeon, Fast-Paced, High Score, Local Co-Op, Pixel Art, Top-Down|
|Average session||About a half-hour|
|Inputs||Xbox controller, Playstation controller|
|Player count||2 - 4|
- Highscores now available in WebGL54 days ago
- Prepare to dash: Our first gameplay demo is out now!59 days ago